renzora
Game Engine

Publishing Assets

List your models, scripts, audio, plugins, and more on the Renzora Marketplace through the publish wizard on renzora.com.

Become a creator first

Before you can sell, finish the creator setup at Marketplace → Sell (the /marketplace/sell route). It is a three-step onboarding:

  1. Accept the Marketplace Creator Agreement — confirms you own the rights to what you upload, agree to the 80/20 revenue split, and follow the content rules.
  2. Connect a payout account — payouts run on Stripe Connect (Stripe Express onboarding). This is required to receive money from paid assets. You can skip it and still publish — you'll just be limited to free assets until you connect Stripe later in Settings.
  3. Start selling — you're sent to the upload wizard.

The marketplace uses Stripe Connect for payouts, not PayPal or manual bank transfer. The minimum withdrawal is 500 credits ($50) — see Credits System for the payout details.

Uploading your first piece of content also automatically upgrades your account role to creator; you don't have to apply separately.

The publish wizard

Everything is published through one wizard at Marketplace → Upload. You must be signed in (the page shows a sign-in gate otherwise). It's a six-step flow with a progress bar:

StepWhat you do
1 — Content TypeChoose Marketplace Asset or Game. (This page covers assets. Games use the same wizard but post to the game store and ask for platforms and system requirements instead of tags.)
2 — CategoryPick a category. The list is loaded live from /api/marketplace/categories, so it can change over time.
3 — Basic InformationName, description, version, price — plus tags, download filename, and attribution for assets.
4 — Additional DetailsCategory-specific fields (see below). Some categories need nothing here.
5 — Files & MediaYour asset file, a cover image, screenshots, and optional video/audio previews.
6 — Review & PublishCheck the summary, then Publish.

There is no draft step and no review queue. Clicking Publish uploads your files and makes the asset live on the marketplace immediately. (You can later unpublish it from the edit page — see below.)

Step 3 — Basic information

FieldRules
NameRequired. 1–128 characters.
DescriptionRequired. 1–5000 characters. Plain text — Markdown is not rendered.
VersionA version string, defaults to 1.0.0 (1–32 characters).
PriceIn credits. 0 = free. See Pricing below.
TagsAssets only. Up to 5 tags, lowercase, each ≤ 32 characters.
Download FilenameAssets only. The filename buyers see when downloading; auto-filled from your uploaded file.
Credit / AttributionAssets only. If the asset is built from another creator's work, name them and link the source.

Tag review: typing a tag that doesn't exist offers to submit it as a new tag. New tags are created in a pending state and only appear in everyone's autocomplete after a moderator approves them — your asset still keeps the tag in the meantime.

Attribution forces free: if you fill in an Original Creator Name, the price is locked to 0 credits. Credited (re-distributed) assets must be free.

Step 4 — Category-specific details

The wizard shows extra fields based on your content type and category, for example:

  • Sound Effects / Music — BPM, genre, loop-friendly flag.
  • Scripts / Plugins / Blueprints — scripting language (Lua, Rhai, WGSL, Visual Blueprint) and dependencies.
  • 3D Models / Animations — polygon count and texture resolution.
  • 2D Art / Textures / Particles — resolution and a "seamlessly tileable" flag.
  • Materials & Shaders — render pipeline (PBR, Unlit, Toon, Custom WGSL) and texture resolution.
  • All assets — an "AI-assisted" checkbox, supported engine versions, and a license choice.

If your category doesn't need any of these, the step shows "No additional details needed" and you continue.

Step 5 — Files & media

UploadLimit
Asset file (required)200 MB per file (server-enforced).
Cover imageRecommended 1280×720 (16:9), PNG or JPG. Max 10 MB.
ScreenshotsUp to 10 images, max 10 MB each.
Video preview (optional)A URL — YouTube links auto-embed, or a direct .mp4.
Audio previews (optional)MP3 / WAV / OGG / FLAC, max 50 MB each.

The upload endpoint enforces a hard 200 MB per file cap, even though some categories advertise a larger recommended size in the table below. For anything bigger, split it across multiple files or trim the package.

Categories

Categories are defined server-side. The current set (with the recommended max size and the file types each accepts):

CategorySlugRec. maxAccepted formats
3D Models3d-models100 MBzip, rar, 7z, fbx, obj, gltf, glb, blend
Animationsanimations100 MBzip, rar, 7z, fbx, bvh
Materials & Shadersmaterials50 MBzip, rar, material, wgsl
Textures & HDRIstextures200 MBzip, rar, png, jpg, hdr, exr
2D Art & Sprites2d-art50 MBzip, rar, png, svg, psd, aseprite
Particle Effectsparticles50 MBzip, rar, 7z
Sound Effectssfx100 MBzip, rar, wav, ogg, mp3, flac
Musicmusic200 MBzip, rar, wav, ogg, mp3, flac
Pluginsplugins50 MBzip, rar, 7z
Scriptsscripts50 MBzip, rar, lua, rhai
Blueprintsblueprints50 MBzip, rar, blueprint
Complete Projectsprojects500 MBzip, rar, 7z
Themesthemes20 MBzip, rar, json
Fontsfonts20 MBzip, rar, ttf, otf, woff, woff2

Accepting an upload format is not the same as the engine loading it at runtime. Renzora loads .glb/.gltf, .png/.jpg/.hdr, .lua/.rhai, .ron, .material, .particle, and .ogg/.mp3/.wav/.flac directly; other model formats convert to GLB at import, and .exr is not a supported runtime texture. See Browsing & Installing for the full runtime-format note.

Pricing

Prices are set in credits. 1 credit = $0.10 USD.

  • Free — set the price to 0. Anyone can download it. Great for building a following.
  • Paid — set any positive credit amount. You keep 80% of each sale; Renzora takes a 20% platform fee.
  • Credited assets are always free — filling in an attribution credit locks the price to 0.

Example: list an asset for 500 credits ($50). Each sale earns you 400 credits ($40); the 100-credit fee covers hosting and payment processing.

You can change the price at any time from the edit page. For how buyers pay, payouts, promo codes, and refunds, see Credits System.

After you publish

Your asset goes live right away at /marketplace/asset/<slug> and starts appearing in browse and search. There is no pre-publication approval gate, but the Creator Agreement still applies:

  • You must own or have rights to everything you upload.
  • No malware, no IP infringement, no illegal or harmful content.
  • Listings must be accurate, functional, and reasonably documented.

Renzora can remove content that violates these terms, and buyers can open refund disputes for non-functional or misrepresented assets (approved refunds are deducted from your balance). Repeated violations can suspend your creator account.

Editing and updating

Open your asset and choose Edit (the /marketplace/asset/<slug>/edit route — only the owner can open it). From there you can:

  • Change the name, description, version, and price.
  • Replace the thumbnail.
  • Replace the asset files — upload several files, or a single .zip with a choice to keep it as a zip or extract its contents. Replacing files swaps out all current files. Max 200 MB each.
  • Add or remove gallery media (screenshots and video URLs).
  • Toggle Published on or off — unpublishing hides the asset from the marketplace without deleting it.

Category can't be changed after creation — it's locked in the edit form.

There is no version history and no per-version changelog. An asset carries a single version string and an Updated date; uploading new files overwrites the existing download. (This corrects older docs that promised preserved version history.)

Tracking performance

Your Dashboard is where you manage published content. The header shows four totals — Assets, Downloads, Earnings (credits), and Balance (credits) — and the tabs below let you:

  • Browse your Assets and Games, each row showing its downloads, views, and a Published / Draft status dot.
  • Open the Earnings tab for your credit transaction history.

The dashboard reports per-asset downloads and views plus your earnings and balance. It does not include time-series charts or geographic breakdowns.

Best practices

  • Use a clean cover image — 16:9 at 1280×720, showing the asset in a real scene rather than a gray void.
  • Add screenshots — up to 10; they populate the gallery on your asset page.
  • Write an accurate description — say exactly what's included, the formats, and any dependencies. It's plain text, so keep it scannable.
  • Test in a fresh project before uploading so nothing is missing from the package.
  • Credit your sources — if you redistribute someone else's work, attribute them (and remember it publishes free).

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