Publishing Assets
List your models, scripts, audio, plugins, and more on the Renzora Marketplace through the publish wizard on renzora.com.
Become a creator first
Before you can sell, finish the creator setup at Marketplace → Sell (the /marketplace/sell route). It is a three-step onboarding:
- Accept the Marketplace Creator Agreement — confirms you own the rights to what you upload, agree to the 80/20 revenue split, and follow the content rules.
- Connect a payout account — payouts run on Stripe Connect (Stripe Express onboarding). This is required to receive money from paid assets. You can skip it and still publish — you'll just be limited to free assets until you connect Stripe later in Settings.
- Start selling — you're sent to the upload wizard.
The marketplace uses Stripe Connect for payouts, not PayPal or manual bank transfer. The minimum withdrawal is 500 credits ($50) — see Credits System for the payout details.
Uploading your first piece of content also automatically upgrades your account role to creator; you don't have to apply separately.
The publish wizard
Everything is published through one wizard at Marketplace → Upload. You must be signed in (the page shows a sign-in gate otherwise). It's a six-step flow with a progress bar:
| Step | What you do |
|---|---|
| 1 — Content Type | Choose Marketplace Asset or Game. (This page covers assets. Games use the same wizard but post to the game store and ask for platforms and system requirements instead of tags.) |
| 2 — Category | Pick a category. The list is loaded live from /api/marketplace/categories, so it can change over time. |
| 3 — Basic Information | Name, description, version, price — plus tags, download filename, and attribution for assets. |
| 4 — Additional Details | Category-specific fields (see below). Some categories need nothing here. |
| 5 — Files & Media | Your asset file, a cover image, screenshots, and optional video/audio previews. |
| 6 — Review & Publish | Check the summary, then Publish. |
There is no draft step and no review queue. Clicking Publish uploads your files and makes the asset live on the marketplace immediately. (You can later unpublish it from the edit page — see below.)
Step 3 — Basic information
| Field | Rules |
|---|---|
| Name | Required. 1–128 characters. |
| Description | Required. 1–5000 characters. Plain text — Markdown is not rendered. |
| Version | A version string, defaults to 1.0.0 (1–32 characters). |
| Price | In credits. 0 = free. See Pricing below. |
| Tags | Assets only. Up to 5 tags, lowercase, each ≤ 32 characters. |
| Download Filename | Assets only. The filename buyers see when downloading; auto-filled from your uploaded file. |
| Credit / Attribution | Assets only. If the asset is built from another creator's work, name them and link the source. |
Tag review: typing a tag that doesn't exist offers to submit it as a new tag. New tags are created in a pending state and only appear in everyone's autocomplete after a moderator approves them — your asset still keeps the tag in the meantime.
Attribution forces free: if you fill in an Original Creator Name, the price is locked to 0 credits. Credited (re-distributed) assets must be free.
Step 4 — Category-specific details
The wizard shows extra fields based on your content type and category, for example:
- Sound Effects / Music — BPM, genre, loop-friendly flag.
- Scripts / Plugins / Blueprints — scripting language (Lua, Rhai, WGSL, Visual Blueprint) and dependencies.
- 3D Models / Animations — polygon count and texture resolution.
- 2D Art / Textures / Particles — resolution and a "seamlessly tileable" flag.
- Materials & Shaders — render pipeline (PBR, Unlit, Toon, Custom WGSL) and texture resolution.
- All assets — an "AI-assisted" checkbox, supported engine versions, and a license choice.
If your category doesn't need any of these, the step shows "No additional details needed" and you continue.
Step 5 — Files & media
| Upload | Limit |
|---|---|
| Asset file (required) | 200 MB per file (server-enforced). |
| Cover image | Recommended 1280×720 (16:9), PNG or JPG. Max 10 MB. |
| Screenshots | Up to 10 images, max 10 MB each. |
| Video preview (optional) | A URL — YouTube links auto-embed, or a direct .mp4. |
| Audio previews (optional) | MP3 / WAV / OGG / FLAC, max 50 MB each. |
The upload endpoint enforces a hard 200 MB per file cap, even though some categories advertise a larger recommended size in the table below. For anything bigger, split it across multiple files or trim the package.
Categories
Categories are defined server-side. The current set (with the recommended max size and the file types each accepts):
| Category | Slug | Rec. max | Accepted formats |
|---|---|---|---|
| 3D Models | 3d-models | 100 MB | zip, rar, 7z, fbx, obj, gltf, glb, blend |
| Animations | animations | 100 MB | zip, rar, 7z, fbx, bvh |
| Materials & Shaders | materials | 50 MB | zip, rar, material, wgsl |
| Textures & HDRIs | textures | 200 MB | zip, rar, png, jpg, hdr, exr |
| 2D Art & Sprites | 2d-art | 50 MB | zip, rar, png, svg, psd, aseprite |
| Particle Effects | particles | 50 MB | zip, rar, 7z |
| Sound Effects | sfx | 100 MB | zip, rar, wav, ogg, mp3, flac |
| Music | music | 200 MB | zip, rar, wav, ogg, mp3, flac |
| Plugins | plugins | 50 MB | zip, rar, 7z |
| Scripts | scripts | 50 MB | zip, rar, lua, rhai |
| Blueprints | blueprints | 50 MB | zip, rar, blueprint |
| Complete Projects | projects | 500 MB | zip, rar, 7z |
| Themes | themes | 20 MB | zip, rar, json |
| Fonts | fonts | 20 MB | zip, rar, ttf, otf, woff, woff2 |
Accepting an upload format is not the same as the engine loading it at runtime. Renzora loads
.glb/.gltf,.png/.jpg/.hdr,.lua/.rhai,.ron,.material,.particle, and.ogg/.mp3/.wav/.flacdirectly; other model formats convert to GLB at import, and.exris not a supported runtime texture. See Browsing & Installing for the full runtime-format note.
Pricing
Prices are set in credits. 1 credit = $0.10 USD.
- Free — set the price to
0. Anyone can download it. Great for building a following. - Paid — set any positive credit amount. You keep 80% of each sale; Renzora takes a 20% platform fee.
- Credited assets are always free — filling in an attribution credit locks the price to 0.
Example: list an asset for 500 credits ($50). Each sale earns you 400 credits ($40); the 100-credit fee covers hosting and payment processing.
You can change the price at any time from the edit page. For how buyers pay, payouts, promo codes, and refunds, see Credits System.
After you publish
Your asset goes live right away at /marketplace/asset/<slug> and starts appearing in browse and search. There is no pre-publication approval gate, but the Creator Agreement still applies:
- You must own or have rights to everything you upload.
- No malware, no IP infringement, no illegal or harmful content.
- Listings must be accurate, functional, and reasonably documented.
Renzora can remove content that violates these terms, and buyers can open refund disputes for non-functional or misrepresented assets (approved refunds are deducted from your balance). Repeated violations can suspend your creator account.
Editing and updating
Open your asset and choose Edit (the /marketplace/asset/<slug>/edit route — only the owner can open it). From there you can:
- Change the name, description, version, and price.
- Replace the thumbnail.
- Replace the asset files — upload several files, or a single
.zipwith a choice to keep it as a zip or extract its contents. Replacing files swaps out all current files. Max 200 MB each. - Add or remove gallery media (screenshots and video URLs).
- Toggle Published on or off — unpublishing hides the asset from the marketplace without deleting it.
Category can't be changed after creation — it's locked in the edit form.
There is no version history and no per-version changelog. An asset carries a single version string and an Updated date; uploading new files overwrites the existing download. (This corrects older docs that promised preserved version history.)
Tracking performance
Your Dashboard is where you manage published content. The header shows four totals — Assets, Downloads, Earnings (credits), and Balance (credits) — and the tabs below let you:
- Browse your Assets and Games, each row showing its downloads, views, and a Published / Draft status dot.
- Open the Earnings tab for your credit transaction history.
The dashboard reports per-asset downloads and views plus your earnings and balance. It does not include time-series charts or geographic breakdowns.
Best practices
- Use a clean cover image — 16:9 at 1280×720, showing the asset in a real scene rather than a gray void.
- Add screenshots — up to 10; they populate the gallery on your asset page.
- Write an accurate description — say exactly what's included, the formats, and any dependencies. It's plain text, so keep it scannable.
- Test in a fresh project before uploading so nothing is missing from the package.
- Credit your sources — if you redistribute someone else's work, attribute them (and remember it publishes free).
Related
- Browsing & Installing — how buyers find and install your asset.
- Credits System — pricing, payouts, promo codes, and refunds.