renzora
Game Engine
renzora·2026-07-15T13:20:09Z
updates: Ui tweaks (hierarchy & assets panel moved to left column), marketplace panel moved into hub workspace. inspector panel ui changes. components are more compact, added odd/even list. all components except name, transform, script hidden by default updated scrollbar ux, now all scrollbars show when there's scrollable content. fixed ux issue where scrollbar overlapped inspector buttons added add, import, new folder buttons and search input to responsive assets panel tree added folder, recent, fav tabs to assets panel tree re-implemented terrain painting moved some toolbar buttons back to viewport panel added terrain layer painting. you can now add paint materials on terrain moved simulate button to play button as a play mode option instead fixed an issue where render lines showing when camera moves in 2d mode implemented y sorting so character can move behind objects added shape based collisions to tilemap and 2d collision gizmo added async world/scene streaming + mesh lod component added lod switching based on distance added auto collision shape when adding a physics body open scene from file menu opens the scene in a new tab instead of overwriting existing scene document tabs stay persistent between project loads fixed bug where clicking on ui or scene entity switched to 3d in 2d mode fixed bug where switching to ui in 2d mode would show 3d preview camera improved ux for resizing inspector, ui widgets fill gaps and don't get pushed off screen (keyframe/reset/trash stays fixed)
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