updates:
Ui tweaks (hierarchy & assets panel moved to left column), marketplace panel moved into hub workspace.
inspector panel ui changes. components are more compact, added odd/even list. all components except name, transform, script hidden by default
updated scrollbar ux, now all scrollbars show when there's scrollable content.
fixed ux issue where scrollbar overlapped inspector buttons
added add, import, new folder buttons and search input to responsive assets panel tree
added folder, recent, fav tabs to assets panel tree
re-implemented terrain painting
moved some toolbar buttons back to viewport panel
added terrain layer painting. you can now add paint materials on terrain
moved simulate button to play button as a play mode option instead
fixed an issue where render lines showing when camera moves in 2d mode
implemented y sorting so character can move behind objects
added shape based collisions to tilemap and 2d collision gizmo
added async world/scene streaming + mesh lod component
added lod switching based on distance
added auto collision shape when adding a physics body
open scene from file menu opens the scene in a new tab instead of overwriting existing scene
document tabs stay persistent between project loads
fixed bug where clicking on ui or scene entity switched to 3d in 2d mode
fixed bug where switching to ui in 2d mode would show 3d preview camera
improved ux for resizing inspector, ui widgets fill gaps and don't get pushed off screen (keyframe/reset/trash stays fixed)
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